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Would AAMFP be better if it would NOT be considered a game, like Dear Esther?
Diango12 Offline
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RE: Would AAMFP be better if it would NOT be considered a game, like Dear Esther?

(09-15-2013, 08:51 AM)Kreekakon Wrote: I don't think there's too much of a point debating whether AMFP is a game, or not. What's important I feel is if you enjoyed it, or not. If you did, or didn't who cares if it can be considered a game, or not? Would being considered one, not add to, or detract from your enjoyment of it?

To use a more practical example:

Guy 1: Yes I beat AMFP, and I enjoyed it a lot!! But...but...lack of interactivity...simple stuff...this is not a game! By principle I must now dislike this because it is not a game even though primitively I enjoy it!!

I enjoyed Dear Esther. It was a good game as far as interactive novels go. A:amfp is even better than Dear Esther. But the issue is expectation and hype. When you don't deliver on promised hype that stewed for a couple of years you end up with a bitter consumer base.

This is the critical point. I enjoy playing cup-and-ball. Its somewhat fun. But if for my tenth birthday I am promised a brand new 16 bit Sega Genesis and instead I get cup-and-ball, then it's not going to be an enjoyable experience. At least until the bitter resentment dies down.

I believe this game will receive a better outlook when the disappointment, that TCR created for themselves with the Amnesia marketing, eventually wears off. Rightfully so, I really hope this is a harmless ( its 50 / 50 mixed reception now ) marketing lesson that FG and TCR learn and apply to their future titles. You can't just conveniently ignore these things as game producers.
(This post was last modified: 09-15-2013, 10:56 AM by Diango12.)
09-15-2013, 10:55 AM
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RE: Would AAMFP be better if it would NOT be considered a game, like Dear Esther? - by Diango12 - 09-15-2013, 10:55 AM



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