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Update coming! Brave testers needed!
DnALANGE Offline
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RE: Update almost ready! Brave testers needed!

Added function StopCurrentInsanityEvent so you can stop the currently playing insanity event. This doesn't have any effect on audio events.
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I have a thing to say for this!
When the StopCurrentInsanityEvent (); is getting called, SOUND FX DOESN't stop!
So what i mean is this:
event is happening, i call the StopCurrentInsanityEvent but the SOUND of that event is still working.
Could you make it like the sound is ALSO getting stopped?
Otherwise it is a little bit.. let's say not very usefull...
11-02-2013, 05:57 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by DnALANGE - 11-02-2013, 05:57 PM



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