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Model Editor Help Custom Lantern Problem
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#8
RE: Custom Lantern Problem

(11-07-2013, 12:23 AM)DnALANGE Wrote: Yes it is "True", sorry.
Was just to show the FUNCTIOn itself.
Does the flashligh\lantern work for someone? if you look\see an enemy?

yeh i was able to now (reconfigured) import the lantern into the game. But i deleted every lightsource and applied new ones as the native AMFP ones seemd to not look so good in TDD.

Not sure how excectly the flickering works but the example code from above should work if the function does what it's suppost to do!

If you don't draw first, you don't get to draw at all... -The False Shepherd
11-07-2013, 05:08 PM
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Messages In This Thread
Custom Lantern Problem - by RaideX - 11-02-2013, 09:39 PM
RE: Custom Lantern Problem - by Plazmater - 11-06-2013, 03:51 PM
RE: Custom Lantern Problem - by RaideX - 11-06-2013, 03:55 PM
RE: Custom Lantern Problem - by DnALANGE - 11-06-2013, 09:03 PM
RE: Custom Lantern Problem - by Plazmater - 11-06-2013, 09:47 PM
RE: Custom Lantern Problem - by RaideX - 11-06-2013, 10:00 PM
RE: Custom Lantern Problem - by DnALANGE - 11-07-2013, 12:23 AM
RE: Custom Lantern Problem - by RaideX - 11-07-2013, 05:08 PM
RE: Custom Lantern Problem - by DnALANGE - 11-07-2013, 09:03 PM
RE: Custom Lantern Problem - by RaideX - 11-08-2013, 01:47 PM



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