Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Basic Map and Light Improvements
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#2
RE: Basic Map and Light Improvements

I don't have time to write a long tutorial now, but some basic thinking is this:
 - SpotLights are used to create either strong light casted in a specific direction, or to cast shadows.
 - PointLights are used to simulate light bouncing off of objects and planes.
 - BoxLights are used to raise the overall brightness in an area, to prevent dark areas being COMPLETELY black, and to affect the other lights in the map by a small and faint value.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
01-15-2014, 06:20 PM
Find


Messages In This Thread
Basic Map and Light Improvements - by RaideX - 01-15-2014, 05:56 PM
RE: Basic Map and Light Improvements - by Wapez - 01-15-2014, 06:20 PM
RE: Basic Map and Light Improvements - by RaideX - 01-15-2014, 10:06 PM
RE: Basic Map and Light Improvements - by Rapture - 01-16-2014, 02:49 PM
RE: Basic Map and Light Improvements - by RaideX - 01-16-2014, 04:36 PM
RE: Basic Map and Light Improvements - by Acies - 01-16-2014, 05:15 PM



Users browsing this thread: 1 Guest(s)