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In Dark Released
daortir Offline
Senior Member

Posts: 422
Threads: 9
Joined: Sep 2013
Reputation: 18
#3
RE: In Dark Released

Got a crash when I opened the mod. I decided to pick another map (beginning_2), it worked fine. Got another crash later, i'll put the rest in spoiler.

Spoiler below!
I liked the voice acting, it's a lot better than in most of the mods I played so far.
I liked the attention to detailing in the beginning.

Thing is, there are too many mapping mistakes imo. Glitching textures, or gaps between static objects happened a bit too often for me. Also, collideable grass : /.
Lighting is very very simple as well, it's made with boxlights (the colors are well-picked though), but boxlights aren't something you want to use a lot. At some points, I could very clearly see the change of boxlight when I opened doors.

The events after the map room were weird as fuck. Maybe they'd make sense with the story, I can't tell for now. Was a lot of teleports and random stuff spawning, I am not a great fan of that kind of event :/.
Mod then crashed when I entered a weird area with trees and castlebase assets, still a bit after the "map room".

Also, I didn't like the music used but it's just my very personal opinion ^^.

Anyway, so far we can see there was a lot of work put into this and that's good, but I think the mapping is still a bit weak.


Still, can't tell much more because game crashed a lot ^^. Maybe due to the AMFP patch I downloaded :/.

02-22-2014, 11:22 PM
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Messages In This Thread
In Dark Released - by hereandnowlive - 02-22-2014, 10:10 PM
RE: In Dark Released - by WALP - 02-22-2014, 11:10 PM
RE: In Dark Released - by daortir - 02-22-2014, 11:22 PM
RE: In Dark Released - by hereandnowlive - 02-22-2014, 11:47 PM
RE: In Dark Released - by SavageGamer - 01-07-2015, 08:45 PM



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