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[Suggestions] Gameplay frustration in Amnesia
PutraenusAlivius Offline
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RE: [Suggestions] Gameplay frustration in Amnesia

(05-28-2014, 03:46 PM)snakebyte Wrote: How much time can you explore the same area (to find a puzzle item) before get frustrated?
Max. 5-6 minutes. Or if I have to search the whole area 3-4 times.

(05-28-2014, 03:46 PM)snakebyte Wrote: In my CS the player is stuck inside a room full of details (he will be inside this room may times in a game). The first time there are no puzzle item to find, but when 5 minutes are passed an event will occurs and the player can go forward in the game.
5 minutes? Make it 1-2 minutes. 5 minutes is too long. 1 second is too short.

(05-28-2014, 03:46 PM)snakebyte Wrote: In 5 minutes the player can explore this environment (Rooms full of details) in which he will pass the most time but he can't do anything to force the gameplay and he doesn't know this.

Do you think can this approach be wrong?
Well that depends on what you want. If it's an engrossing storyline, gameplay always comes first (debatable).

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-28-2014, 03:50 PM
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RE: [Suggestions] Gameplay frustration in Amnesia - by PutraenusAlivius - 05-28-2014, 03:50 PM



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