Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FadeLightTo not working with asterisk?
Lizard Offline
Member

Posts: 174
Threads: 23
Joined: Jul 2012
Reputation: 5
#2
RE: FadeLightTo not working with asterisk?

(06-14-2014, 02:38 PM)Mudbill Wrote: Does this function not support it? It doesn't say anywhere, and I'm pretty sure I've seen people use it before, but for some reason it's not working for me.

I have several light entities named "light_name1_name2" where each name differs from each light. I want to turn them all off to begin with by using FadeLightTo, but inputting "light_*" in the light name does not affect any of them. It works if I remove the asterisk and type the name of one individual light object.

Any help? At least confirm if it doesn't support asterisk so I won't have to spend time doing the impossible :p


I know it works with asterisk. I've done it several times

If the names of your lights are "light_(number)" it should work with "light_*"

If the names of your lights are "light_(name)_(number)" it should work with "light_(name)_*"

CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 06-14-2014, 07:07 PM by Lizard.)
06-14-2014, 07:02 PM
Find


Messages In This Thread
RE: FadeLightTo not working with asterisk? - by Lizard - 06-14-2014, 07:02 PM



Users browsing this thread: 1 Guest(s)