(06-23-2014, 09:59 PM)i3670 Wrote: Some of my critique:
Spoiler below!
- Well, it's certainly pitchblack.
- Too many lamps even though they are off.
- Too many rugs.
- Obvious PDP-reference.
- Tile amount, too high. (planes).
- Lacking structure. There's too many different rooms in the same area.
- Copy-pasted bookshelves never look good.
- The bathroom sink is in head-height.
- Decals where art thou?
- Cellarbase needs welders between walls.
- Seweroutlets in the cellar? No wonder the place is flooded.
I think that's enough for now.
What I improved from your ctritique:
Spoiler below!
- removed many lamps
- removed rugs
- removed the PDP-reference (I don't like him anyway)
- manually moved most books
- build the sink at hand height
- added some art
- removed water and seweroutlets
(06-25-2014, 01:25 PM)DnALANGE Wrote: Here is what i found out :
1: Sink at the start is WAY to high, how can i wash hands in there
2: The rooftiles in the Pooltable room are way to small.
3: Kitchen sign is off the wall
4: WHy in the name a jumpscare like that, makes no sense at all!
5: At the end at the water floor, there is a roof part missing , can see trough the roof.
6: The big area with the anteater etc, should be the last room you made i guess.. makes no sens ... why so many lamps at the ceiling??
What I improved from what you found:
Spoiler below!
1: Sink is now in hand height
3: Kitchen sign is on the wall
4: Removed jumpscare
5: Repaired the roof
6: I guess it's better than what I had before. A long completely black hallway with the orb's particle system and fade-out