Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Light scripting
Daemian Offline
Posting Freak

Posts: 1,129
Threads: 42
Joined: Dec 2012
Reputation: 49
#4
RE: Light scripting

SetLightVisible( light_name, true/false );

If the light it's an entity, use SetEntityActive( entity_name, true/false );

If you want the light to turn off after a sound it's over, calculate the time and use a timer, for a 10 seconds delay use this:
AddTimer ( "light_name", 10, "TurnOffLight" );

This is the function the timer should call to turn off
void TurnOffLight ( string &in light )
{ SetLightVisible( light, false ); }

If you're using AddEffectVoice you can use SetEffectVoiceOverCallback to set a function after the voice is over.

(This post was last modified: 07-11-2014, 06:30 PM by Daemian.)
07-11-2014, 06:28 PM
Find


Messages In This Thread
Light scripting - by goodcap - 07-11-2014, 04:35 PM
RE: Light scripting - by Rapture - 07-11-2014, 05:23 PM
RE: Light scripting - by goodcap - 07-11-2014, 06:01 PM
RE: Light scripting - by Daemian - 07-11-2014, 06:28 PM
RE: Light scripting - by goodcap - 07-11-2014, 06:41 PM
RE: Light scripting - by Daemian - 07-11-2014, 06:49 PM
RE: Light scripting - by goodcap - 07-11-2014, 06:50 PM
RE: Light scripting - by Daemian - 07-11-2014, 06:59 PM



Users browsing this thread: 1 Guest(s)