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Avoiding clichés in a custom story???
LeahTh Offline
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Posts: 14
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Joined: Oct 2014
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#3
RE: Avoiding clichés in a custom story???

(11-13-2014, 12:31 AM)FlawlessHappiness Wrote: Hmm...
You have to know that even clichés can be good, if they're pulled off right!

Waking up in an unknown castle CAN work out, if your story fits perfectly with it.
Yet, of course, that's how Amnesia started, and that gives a negative effect.


Almost anything has been used before. There won't be a time where you think: "Wow! This is something that has never been done before...", because it has!

Create YOUR story! Create the story you think makes the most sense.
Don't try to avoid clichés if by doing so makes the story unrealistic.


Poofers are ok too ^_^
So are jumpscares.

As long as you keep it fair to the player, fair to the story, fair to the climax and suspense, and fair to you!
Nothing should hold you back!

You are the creator.



Now your question was: What should I watch out for?
My answer would be: "Pay attention, Daniel. It's important that you keep going straight and make sure not to stray."
Meaning, don't change the story in an unrealistic way, to avoid a hole that might seem like an obstacle.
Maybe that hole is just the path continuing to your success


^_^

Good luck!

Also, welcome to the forum!

Thank you! That really was helpful! The thing about the unknown castle is actually a spoiler to the story, so that's the only reason I didn't explain that more. But, that does work out in the end.

Current Stories-
Amnesia: Ma Vie - beginning with coding, collecting VAs
Amnesia: Mon Cœur - yet to begin development
11-13-2014, 12:38 AM
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RE: Avoiding clichés in a custom story??? - by LeahTh - 11-13-2014, 12:38 AM



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