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Concerned with AMFP assets
Robby Offline
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Posts: 2,549
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Joined: Jun 2009
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#6
RE: Concerned with AMFP assets

The PlayPropAnimation does have "opening" animations, but it mainly controls the "handles" of the door (you know, the gears and everything), and it doesn't actually open it. There are multiple door entities, but 2 of them, I think, constantly play an animation, don't collide at all with things, and using the script mentioned just doesn't do anything.

And if I use the "set active/inactive" deal, it won't be the nicest thing to see since the door would be opening in plain sight.

I didn't mention but it seems that the "SwingDoorDisableAutoClose" script doesn't work on it.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 01-01-2015, 02:04 PM by Robby.)
01-01-2015, 01:41 PM
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Messages In This Thread
Concerned with AMFP assets - by Robby - 12-25-2014, 10:06 AM
RE: Concerned with AMFP assets - by Mudbill - 12-25-2014, 05:37 PM
RE: Concerned with AMFP assets - by Daemian - 12-25-2014, 09:22 PM
RE: Concerned with AMFP assets - by Robby - 12-31-2014, 08:24 PM
RE: Concerned with AMFP assets - by Daemian - 01-01-2015, 04:54 AM
RE: Concerned with AMFP assets - by Robby - 01-01-2015, 01:41 PM



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