Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
possible to turn an .expobj into an entity?
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#9
RE: possible to turn an .expobj into an entity?

(01-12-2015, 03:53 AM)Traggey Wrote: Issue with importing the model and exporting it again would be that HPL has a material limit if I remember correctly, admitedly it has been a long time since I touched it but I believe the limit is set to three, so you're using any more than that it'll get messed up.

How does the elevator wall model work? Isn't that one a single .dae file composed of several assets from both castlebase and cellarbase? It has walls, barrels, crates and other such stuff if I remember correctly.

01-12-2015, 09:15 AM
Find


Messages In This Thread
RE: possible to turn an .expobj into an entity? - by Mudbill - 01-12-2015, 09:15 AM



Users browsing this thread: 1 Guest(s)