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Script Help Waterlurker
Slanderous Offline
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Posts: 1,606
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Joined: Dec 2012
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#3
RE: Waterlurker

Waterlurker is treated diffrently than Grunts/Brutes/any other monsters, as it has its own type in model editor. You can see that by opening his file in model editor, thus he will not follow pathnodes. Not sure about that, but perhaps you could make a custom entity for waterlurker, and set its type to "EnemyGrunt", but that probably won't work.
07-07-2015, 01:13 PM
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Messages In This Thread
Waterlurker - by goodcap - 07-07-2015, 11:55 AM
RE: Waterlurker - by DnALANGE - 07-07-2015, 01:06 PM
RE: Waterlurker - by Slanderous - 07-07-2015, 01:13 PM
RE: Waterlurker - by goodcap - 07-07-2015, 01:28 PM
RE: Waterlurker - by FlawlessHappiness - 07-07-2015, 01:32 PM
RE: Waterlurker - by goodcap - 07-07-2015, 01:44 PM
RE: Waterlurker - by FlawlessHappiness - 07-07-2015, 02:48 PM



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