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Path for Characters
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#7
RE: Path for Characters

(07-12-2015, 02:42 PM)FlawlessHappiness Wrote: Yes, it's possible to keep an idle animation.
You have to go into the enemy-file and overwrite every other animation with the idle animation.
Which enemy-file? Do you mean the animations in redist\entities\enemy or the ones from the alexander enemy folder?
I tried the second methode several times. But insteadt applying the overwritten animation IG, the model plays no animation at all. He is standing with the arms apart.
07-12-2015, 02:56 PM
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Messages In This Thread
Path for Characters - by User01 - 07-12-2015, 10:31 AM
RE: Path for Characters - by Neelke - 07-12-2015, 11:13 AM
RE: Path for Characters - by User01 - 07-12-2015, 11:39 AM
RE: Path for Characters - by Slanderous - 07-12-2015, 01:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 01:33 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 02:42 PM
RE: Path for Characters - by User01 - 07-12-2015, 02:56 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 03:54 PM
RE: Path for Characters - by User01 - 07-12-2015, 04:00 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 06:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 06:44 PM
RE: Path for Characters - by User01 - 07-12-2015, 05:30 PM



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