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Custom Story pet peeves
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Spelos Away
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Posts: 231
Joined: Sep 2014
Post: #11
RE: Custom Story pet peeves

This is a big topic and I could go on for hours talking about all the things I don't like about custom stories in general, but I'll try to keep it simple and just mention two things that haven't been mentioned here.
  • Absence of welders
    The welder objects are created to fix the connections of some walls, mainly mansionbase. However, I see poorly placed together walls way more often than I should. Put those welders into your corners, concave AND convex.
  • "Featuring x lines of code"
    I see this around ModDB as some kind of toxic trend.
    I mean, it's nice that you managed to write "250 500 350 251 658 156 lines of code" but if 80% of it is just copy pasted entity collide callback it doesn't mean anything.
02-08-2016 07:46 PM
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Messages In This Thread
Custom Story pet peeves - Starmada - 11-27-2015, 05:30 AM
RE: Custom Story pet peeves - Romulator - 11-27-2015, 06:07 AM
RE: Custom Story pet peeves - Mudbill - 11-27-2015, 10:45 AM
RE: Custom Story pet peeves - Haimatsu - 11-27-2015, 06:16 PM
RE: Custom Story pet peeves - AGP - 11-28-2015, 08:32 AM
RE: Custom Story pet peeves - DanielRand47 - 12-04-2015, 11:20 PM
RE: Custom Story pet peeves - Daktoa - 02-03-2016, 10:48 AM
RE: Custom Story pet peeves - Kurton - 02-05-2016, 05:21 AM
RE: Custom Story pet peeves - Darkfire - 02-06-2016, 01:29 PM
RE: Custom Story pet peeves - Spelos - 02-08-2016 07:46 PM
RE: Custom Story pet peeves - Mudbill - 02-08-2016, 10:54 PM



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