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Sound entities can be heard everywhere in level despite the distance being set
Newsman Waterpaper Offline
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Posts: 735
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Joined: May 2013
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#4
RE: Sound entities can be heard everywhere in level despite the distance being set

Put this in the .snt file
KeepPlayingOutOfRange="false" and Use3D="True" and mess around the volume and distance should help.
(This post was last modified: 01-02-2016, 08:58 PM by Newsman Waterpaper.)
01-02-2016, 08:57 PM
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RE: Sound entities can be heard everywhere in level despite the distance being set - by Newsman Waterpaper - 01-02-2016, 08:57 PM



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