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JKO's Guide to compiling Penumbra
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Urkle Offline
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Posts: 1,101
Joined: Jul 2006
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Post: #16
RE: JKO's Guide to compiling Penumbra
try changing that line to

int lSizeDiv = (int) ((float)pow((float)2, (int)mlSizeLevel));

and see if it likes it.

Developing away on one of
Mac Pro Dual 2Ghz, 7GB RAM, Snow Leopard, nVidia 8800 512MB.
Linux, 3-core AMD, 4GB RAM, Fedora 16, nVidia 450 1GB
06-19-2011 06:52 PM
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Messages In This Thread
JKO's Guide to compiling Penumbra - JKO - 07-23-2010, 06:44 PM
RE: JKO's Guide to compiling Penumbra - Urkle - 06-19-2011 06:52 PM



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