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What would you like to see from Frictional next?
hollowleviathan Offline
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RE: What would you like to see from Frictional next?

I think the three main paths of improvement going forward is better AI for both smarter enemies and more varied enemy activity patterns (possibly even neutral/friendly characters), more careful game design and planning (known as the Better Agrippa Insertion), and an evolution of the physics/puzzles. Amnesia and Penumbra had some great puzzles and some really unintuitive/confusing/annoying ones. I enjoyed the simplicity of the woodchip blocking the rope pulley, and most of the Penumbra logic/physics puzzles. The finicky exacting hanging weights in Amnesia and knowing to throw a rock at the gas pipe in Penumbra were not so elegantly designed.
07-05-2011, 07:47 PM
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RE: What would you like to see from Frictional next? - by hollowleviathan - 07-05-2011, 07:47 PM



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