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Custom Static Objetcs to big
User01 Offline
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Posts: 97
Threads: 30
Joined: Feb 2013
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#8
RE: Custom Static Objetcs to big

(03-16-2016, 07:35 PM)Kurton Wrote:
(03-16-2016, 05:00 PM)User01 Wrote:
(03-16-2016, 04:55 PM)Spelos Wrote: I'm not 100% sure about this, but the scale of a model shouldn't change the file size that much. The issue is most likely in the amount of polygons the model has.
If it's too big for Amnesia, it's too complex for it as well.
I've found out by just shrinking the pictures of the tga files. The size of the file was noticeably smaller.

Yeah dude for how little detail these textures actually portray you could definitely stand to downsize them all to 512x512 and use 24-bit colorspace
Either this or shrink the model size to what it should be. However, I downsized all wall tga files to 512x512 (50%). Unfortunately it made the object complete invisible like no prop showing ingame. I need help with this.
03-17-2016, 11:19 AM
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Messages In This Thread
Custom Static Objetcs to big - by User01 - 03-15-2016, 07:25 PM
RE: Custom Static Objetcs to big - by Mudbill - 03-16-2016, 12:31 PM
RE: Custom Static Objetcs to big - by User01 - 03-16-2016, 03:12 PM
RE: Custom Static Objetcs to big - by Spelos - 03-16-2016, 04:55 PM
RE: Custom Static Objetcs to big - by User01 - 03-16-2016, 05:00 PM
RE: Custom Static Objetcs to big - by Kurton - 03-16-2016, 07:35 PM
RE: Custom Static Objetcs to big - by User01 - 03-17-2016, 11:19 AM
RE: Custom Static Objetcs to big - by Mudbill - 03-16-2016, 08:56 PM
RE: Custom Static Objetcs to big - by Mudbill - 03-17-2016, 11:44 PM
RE: Custom Static Objetcs to big - by User01 - 03-18-2016, 10:10 AM



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