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How Can I Make a Trigger Activate Another Trigger?
Pandemoneus Offline
Senior Member

Posts: 328
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Joined: Sep 2010
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#13
RE: How Can I Make a Trigger Activate Another Trigger?

I think it's easier when you put the trigger areas active in the editor and just do
void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState)
{
    AddEntityCollideCallback("Player", "GruntTrigger1", "ReplaceMe", true, 1);
    AddEntityCollideCallback("Player", "CloseDoorTrigger1", "ReplaceMe", true, 1);
}

Just make sure you do not put those two AddEntityCollideCallbacks in OnStart()

09-18-2010, 11:05 PM
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RE: How Can I Make a Trigger Activate Another Trigger? - by Pandemoneus - 09-18-2010, 11:05 PM



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