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Activate/Deactivate Static Objects etc.
mansarde Offline
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Posts: 42
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Joined: Sep 2010
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#3
RE: Activate/Deactivate Static Objects etc.

(09-20-2010, 07:48 AM)jens Wrote: Static objects are static because they are static Smile

So you can only do what you want by using entities. You can use the model editor, to create an entity out of a static object.

Hmm, I have to admit it does make more sense this way.^^
I was just confused because in the level editor you can deactivate them.
So I guess it's a redundant checkbox then, thx for the clarification! Smile

But there's still something I'd like to know:
If I deactivate a light source like (for example) a boxlight, then it'll still be active ingame. Now, I accept that the effect a boxlight creates would, in real life, either be there or not and wouldn't be something you could switch off, like lamps.
But is there a possibility (or workaround) to make switchable boxlights (or pointlights)?
Can I achieve this the same way like what you told me about static objects (i.e. making an entity with a model of a static object)?
I just ask, because I don't believe I can just make an entity with a light-"model"... or can I ? Huh

Again, any help would be appreciated!
And thank you again for your tip regarding the static objects. Big Grin
09-20-2010, 04:34 PM
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RE: Activate/Deactivate Static Objects etc. - by mansarde - 09-20-2010, 04:34 PM



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