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Activate/Deactivate Static Objects etc.
mansarde Offline
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Posts: 42
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Joined: Sep 2010
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#7
RE: Activate/Deactivate Static Objects etc.

(09-20-2010, 09:07 PM)Armored Cow Wrote: I'd like to make a static object an entity because I want to blow it up, like the rocks in storage (although I'll be doing it offscreen so I just need it to disappear actually).

You said to open it in the model editor but it only lets you open entities.

So how do I go about doing this?

What you first need is the mesh of the static object.
For that you have to import the mesh into the Model Editor.
Go to File-> Import Mesh.

Then select the mesh from the "static object" folder (or any other folder) that you wanted.
Once that's imported, you have to go to Settings-> User defined variables.
Here you can change the Type from "static object" to something different.
Like, for example, "object".
This is basically all you need to do, to make an entity out of a solid object.

To sum it up:
Import the mesh -> change its type to "object" (or whatever you like) and save it in the entities folder.
Then you can use it as an entity in the level editor.
Hope that helps. Smile

Learned it myself a few hours ago and am happy since then.^^
09-20-2010, 09:32 PM
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RE: Activate/Deactivate Static Objects etc. - by mansarde - 09-20-2010, 09:32 PM



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