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Activate/Deactivate Static Objects etc.
mansarde Offline
Junior Member

Posts: 42
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Joined: Sep 2010
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#17
RE: Activate/Deactivate Static Objects etc.

(09-21-2010, 07:31 AM)jens Wrote: It's SetLightActive if you want to disabled them like an entity I think.

(09-21-2010, 10:54 AM)jens Wrote: SetLightVisible then... It's not easy trying to remember them all!

Ah dammit, I should've looked for that in the list myself.
Sorry for asking an unnecessary question, but thanks for answering anyway!
The Mod Tools you've released are really easy to use and make complicated stuff easy to handle. Smile
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EDIT:
Ok, there's one question I have which is not really related to the thread in particular, but to angelscripting in general:
What exactly does the prefix "a" as in "as", "al", "ab", etc. mean?
Example:
void  PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
I guess the second letter represents the respective type, like bool for abLoop, or float for afFadeTime.

But what does the first letter ("a") stand for?
Does it just mean AngelScript?
So, for example, abLoop would mean: "This is an angelscript boolean named Loop"?
09-21-2010, 02:09 PM
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RE: Activate/Deactivate Static Objects etc. - by mansarde - 09-21-2010, 02:09 PM



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