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Announcement Spelos' Development Challenge
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#8
RE: Spelos' Development Challenge

(08-14-2016, 01:50 AM)Daniel47 Wrote: This is super legit man!! This can be very useful for modders who want to simulate a night/day cycle in there mods. Unfortunatly I do not have the time to take you up on your challenge.

Would there be a way to get the time off of the system clock and use the current real day time in game?

I wouldn't get your hopes up because of a thing called scope on Amnesia's side of things, and that seems to be what Spelos is trying to do.

Butttt, if there's a way to edit variables on the fly externally when you load the mod, you could run the game via a batch which patches the last loaded save in the background so that the game time is updated via a batch. I just don't know if the values can be changed as simply as necessary.

Might even look into that at a later date.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
08-14-2016, 03:47 AM
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Messages In This Thread
Spelos' Development Challenge - by Spelos - 07-26-2016, 11:25 AM
RE: Spelos' Development Challenge - by Daemian - 07-26-2016, 07:37 PM
RE: Spelos' Development Challenge - by AGP - 07-29-2016, 03:22 AM
RE: Spelos' Development Challenge - by Mudbill - 07-29-2016, 07:35 AM
RE: Spelos' Development Challenge - by Spelos - 07-29-2016, 03:20 PM
RE: Spelos' Development Challenge - by Mudbill - 08-08-2016, 10:08 AM
RE: Spelos' Development Challenge - by Romulator - 08-14-2016, 03:47 AM
RE: Spelos' Development Challenge - by Mudbill - 08-14-2016, 01:27 PM
RE: Spelos' Development Challenge - by Daemian - 08-15-2016, 09:40 PM
RE: Spelos' Development Challenge - by Daemian - 09-06-2016, 03:04 PM
RE: Spelos' Development Challenge - by Spelos - 09-07-2016, 12:22 PM
RE: Spelos' Development Challenge - by Daemian - 09-07-2016, 01:45 PM
RE: Spelos' Development Challenge - by Spelos - 09-07-2016, 09:07 PM



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