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"If in an area..." Script Problem
Dr4konite Offline
Junior Member

Posts: 12
Threads: 1
Joined: Oct 2010
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#4
RE: "If in an area..." Script Problem

First of all: Thank you for your answers!

The problem is that if the player never enters the area, the faint function will not be triggered.
It worked when I entered the area (the cabinet in which the area is placed) - the function gave me my testing-message, but not if I just stayed outside (nothing happened there).
And that's what I want to have: The player faints when staying outside (in this case he never even touches the area) and he don't faint when inside the area. I was thinking about just reversing the areas, but I imagine this won't solve the problem. In addition, I would actually need a area that isn't rectangular, hehe.

Is there any function that you can use like "If the callback function is not triggered"? Or did I just do anything wrong?

Hope I don't annoy you with this, but it's really important for my storyline. Depending on if the player faints or not, the story will take different twists.

Greetings
Dr4konite
10-28-2010, 11:37 PM
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Messages In This Thread
"If in an area..." Script Problem - by Dr4konite - 10-28-2010, 04:41 PM
RE: "If in an area..." Script Problem - by SLi78 - 10-28-2010, 04:52 PM
RE: "If in an area..." Script Problem - by Dr4konite - 10-28-2010, 11:37 PM



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