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Penumbra: VR Mod
Downsider002 Offline
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#19
RE: Penumbra: VR Mod

(10-09-2016, 09:36 PM)IIPEE Wrote: Looks awesome thus far!

I'm not a fan of the teleporting either, but nice to hear there are options. I don't know what to think of the 3D hand but I guess it works better in VR (?). Does this have an option to choose between the original and new one (video shows both at the same time)?

Thank you! I love hearing stuff like that.

Seeing a 2D sprite of a hand isn't so great for knowing where your hands are. You really need a 3D model of a hand. The sprite is just there to notify that you can interact with something. I think it might be better to make the hand tint green or glow or something.

Quote:One thing I feel needs work is the inventory. Right now it feels undone, it's just a transparent box floating in air. Maybe add a grey 360 filter to simulate the effect like it is in the regular version or alternatively add more graphics to make it less obvious (fade it out, for example)?

Yeah I agree. Not completely sure how to remedy this one yet. I wish it felt more like reaching into boxes rather than using a UI with a pointer, but doing that would require a lot of effort and assets to be remade.

Quote:Another thing that I feel could use perfection is the information text. I like the text going from bottom to top when you pick up an object, but with the information text (are usually a lot longer and sometimes momentarily) I feel like it might work better if it stayed in front of your eyes the whole time (= feels like protagonist's thought). Right now there are two kinds: 1) Stationary. Can be activated if needed but doesn't feel like a thought. 2) Momentarily. Cannot be activated again. This can also be missed if you happen to turn your head at the wrong time. Putting them both in the lower left corner as it is in the normal game might work well.

Yeah this is tricky, I don't like sticking things to the player's face, it feels weird. Combined with the low-resolution screen of the Vive, moving your head around to read text more easily is sort of a must-have.

The momentary messages where the player doesn't lose control are kind of an issue because of the above reasons. I've been thinking about attaching the message to the player's left hand, then vibrating the remote to notify them that a message has come up, but I'm really not sure.

During "look" sequences, where the game takes control of your head, the text is placed in front of where the player should be look, controls are disabled, and the controllers both vibrate and the hands are hidden.
(This post was last modified: 10-10-2016, 11:03 PM by Downsider002.)
10-10-2016, 11:01 PM
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Messages In This Thread
Penumbra: VR Mod - by Downsider002 - 08-10-2016, 12:51 AM
RE: Penumbra: VR Mod - by Mudbill - 08-10-2016, 10:38 AM
RE: Penumbra: VR Mod - by Yuhaney - 08-10-2016, 11:32 AM
RE: Penumbra: VR Mod - by i3670 - 08-12-2016, 01:05 AM
RE: Penumbra: VR Mod - by A.M Team - 08-12-2016, 01:40 AM
RE: Penumbra: VR Mod - by Downsider002 - 08-13-2016, 12:09 AM
RE: Penumbra: VR Mod - by Newsman Waterpaper - 08-13-2016, 02:59 AM
RE: Penumbra: VR Mod - by Sleepbug - 08-13-2016, 05:28 AM
RE: Penumbra: VR Mod - by Downsider002 - 08-13-2016, 09:42 AM
RE: Penumbra: VR Mod - by Newsman Waterpaper - 08-13-2016, 01:13 PM
RE: Penumbra: VR Mod - by Mudbill - 08-13-2016, 04:18 PM
RE: Penumbra: VR Mod - by Newsman Waterpaper - 08-13-2016, 06:33 PM
RE: Penumbra: VR Mod - by Koopa Rs07 - 08-30-2016, 09:20 PM
RE: Penumbra: VR Mod - by Downsider002 - 10-09-2016, 12:52 PM
RE: Penumbra: VR Mod - by Mudbill - 10-09-2016, 01:10 PM
RE: Penumbra: VR Mod - by Downsider002 - 10-09-2016, 08:03 PM
RE: Penumbra: VR Mod - by Mudbill - 10-09-2016, 08:24 PM
RE: Penumbra: VR Mod - by Yuhaney - 10-09-2016, 09:36 PM
RE: Penumbra: VR Mod - by Downsider002 - 10-10-2016, 11:01 PM
RE: Penumbra: VR Mod - by Yuhaney - 10-11-2016, 04:22 PM
RE: Penumbra: VR Mod - by Downsider002 - 10-11-2016, 10:21 PM
RE: Penumbra: VR Mod - by vanjavk - 10-24-2016, 10:14 AM



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