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Sub-text?
Verkehr Offline
Member

Posts: 60
Threads: 13
Joined: Oct 2016
Reputation: 1
#17
RE: Sub-text?

Just one more question: I am now making one part where when you take a note, another one becomes active, and it drains your sanity. This is the script I made:
void note_room_1_4 (string &in asEntity, int alState)
{
GiveSanityDamage (25, true);
}
How do I make it drain the sanity whenever the player looks at the new note from any distance, not just when it's pickupable? Just that and I will be fine for a while. X) Also the note that triggers the appearing is called note_room_1_3, and the note that appears is called all along note_room_1_4.

With "all along", I mean that wherever it's supposed to trigger something, I call it the same as it's in Editor name, so the string used.
(This post was last modified: 10-23-2016, 02:34 PM by Verkehr.)
10-23-2016, 02:33 PM
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Messages In This Thread
Sub-text? - by Verkehr - 10-21-2016, 01:52 PM
RE: Sub-text? - by Mudbill - 10-21-2016, 02:43 PM
RE: Sub-text? - by Romulator - 10-22-2016, 02:59 AM
RE: Sub-text? - by FlawlessHappiness - 10-22-2016, 12:42 PM
RE: Sub-text? - by Verkehr - 10-22-2016, 01:20 PM
RE: Sub-text? - by Romulator - 10-22-2016, 01:45 PM
RE: Sub-text? - by Mudbill - 10-22-2016, 02:40 PM
RE: Sub-text? - by Verkehr - 10-22-2016, 03:34 PM
RE: Sub-text? - by Mudbill - 10-22-2016, 05:23 PM
RE: Sub-text? - by Verkehr - 10-22-2016, 05:34 PM
RE: Sub-text? - by Mudbill - 10-22-2016, 05:50 PM
RE: Sub-text? - by Verkehr - 10-22-2016, 06:05 PM
RE: Sub-text? - by Mudbill - 10-22-2016, 06:52 PM
RE: Sub-text? - by Verkehr - 10-22-2016, 07:04 PM
RE: Sub-text? - by Mudbill - 10-22-2016, 09:42 PM
RE: Sub-text? - by Verkehr - 10-22-2016, 10:48 PM
RE: Sub-text? - by Verkehr - 10-23-2016, 02:33 PM
RE: Sub-text? - by FlawlessHappiness - 10-23-2016, 03:38 PM
RE: Sub-text? - by Verkehr - 10-23-2016, 05:04 PM
RE: Sub-text? - by FlawlessHappiness - 10-23-2016, 07:10 PM
RE: Sub-text? - by Verkehr - 10-23-2016, 08:21 PM



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