Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee

Post Reply 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Modeling for Unbirth (upcoming amnesia mod)
Author Message
bgproductions Offline
Junior Member

Posts: 7
Joined: Jun 2017
Reputation: 0
Post: #7
RE: Modeling for Unbirth (upcoming amnesia mod)

(06-14-2017 12:39 PM)Mudbill Wrote:  Be aware that for a model to work in HPL, you will need to apply a single material to the mesh and make it use a texture file. There are many other material options in Maya/ZBrush but I don't think the game allows any of them. Also make sure the polycount isn't too crazy. It's okay to be a bit more generous with characters though.

Perhaps someone here is willing to help you. I'm personally not too skilled with rigging and UV mapping.

By the way do you know how to combine two uv maps, I have another model with a texture for the head and a texture for the body but when I import it to amnesia it just imports the model with the body texture

Attached File(s)
.jpg  BlindMonsterBodyD.jpg (Size: 143.93 KB / Downloads: 14)
.jpg  BlindMonsterHeadD.jpg (Size: 130.43 KB / Downloads: 9)
06-15-2017 04:36 PM
Find all posts by this user Quote this message in a reply
Post Reply 

Messages In This Thread
RE: Modeling for Unbirth (upcoming amnesia mod) - bgproductions - 06-15-2017 04:36 PM

User(s) browsing this thread: 1 Guest(s)