Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
sound problems
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#10
RE: sound problems

You're looking for this.

Debugging works like this:

AddDebugMessage(string& asString, bool abCheckForDuplicates);

The string is just the message you want to show up (it shows up in the bottom left of the screen), eg. "It works!". The boolean please set to false.

Put the AddDebugMessage in the function your Callback calls, CollidePlayGuiSound or whatever you've named it now in this case.


╔═════════════════╗
☺ Smoke weed everyday ☺
╚═════════════════╝
12-01-2010, 10:07 PM
Find


Messages In This Thread
sound problems - by THE/ILL/WILL - 12-01-2010, 07:44 PM
RE: sound problems - by Frontcannon - 12-01-2010, 07:56 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 08:22 PM
RE: sound problems - by LoneWolf - 12-01-2010, 08:27 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 08:34 PM
RE: sound problems - by Frontcannon - 12-01-2010, 08:47 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 08:58 PM
RE: sound problems - by Frontcannon - 12-01-2010, 09:13 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 10:01 PM
RE: sound problems - by Frontcannon - 12-01-2010, 10:07 PM
RE: sound problems - by THE/ILL/WILL - 12-02-2010, 03:02 AM
RE: sound problems - by Oscar House - 12-02-2010, 03:49 PM
RE: sound problems - by Akumasama - 12-02-2010, 04:04 PM



Users browsing this thread: 1 Guest(s)