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Inferno (WIP) (Looking for a modeler)
Dark88 Offline
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Posts: 48
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Joined: Dec 2010
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#4
RE: Inferno (WIP) My first mod ever

(12-11-2010, 05:30 AM)Tenacious Wrote: There are some MAJOR issues you need to address:

  1. Almost every room has more than enough lights. Your supposed to use lighting to your advantage, not flood a room full of it.
  2. You used ALOT of empty scares. I would find myself turning around gasping at thin air.
  3. Most events are triggered by picking up an item. Instead of triggering an event on item pick-up, vary it with some area triggers. I found myself preparing for an event everytime I picked up a key - not a very good tactic since you want to catch players off guard.
  4. There were more than enough level errors to fill a good page or two. I've seen walls glitching with other walls, and cracks in the floor which allowed me to see into the bottomless world. Also you may want to check out the room with no lights in it what-so-ever - the light from one room bleeds into it through the wall.
  5. The storyline confuses me. Is this during WWI or some other war? You may want to change it up a bit.
  6. I lagged like crazy on certain parts of the map, particulary at the fountain in the middle of the room. That reminds me, why would you place a fountain in the middle of a room?
  7. The monster scares were drawn out. I liked the first one after I entered that dark room, but it just got annoying from there on. In total there were four monster chases with three of them doing nothing but chasing you and disappearing.

I can go on, but seeing as this is a WIP, I don't want to judge it to it's fullest extent. Keep working on it - I'm sure you'll get the hang of it.

Yeah, it was my first map so I figured there would be some issues.

  1. The lights I kinda knew were a bit overdone I had actually already thinking about redoing them I'm just trying to figure how to use them correctly.
  2. I think one of them I meant to delete and had originally just been me testing the look at function were you first walk into patient room 2. I thought about removing it but kept putting it off. I'm not sure which of the others you might be talking about.
  3. I'll try to find a way to vary it a bit more, I have some ideas for the other maps which don't rely on picking up items.
  4. Level Errors... Yeah that I kinda knew was going to be an issue I didn't think it was as bad as it really was but looking a lot closer I can see them and I'll definitely be overhauling the map a bit as far as wall glitches and such.
  5. The storyline is kind of two sided which I fear may not be able to be fully established in only the first map. I shall briefly go into a little more info on the storyline below after I acknowledge the rest of your points.
  6. The fountain, yeah I thought it might be a bit convoluted but it provided a source of water. I justified it in my head as that room is kind of a group patient area and the fountain is just kind of there to provide a separation for two groups on either side. I do kind of think its too big and the childsnake head thing definitely doesn't belong in an area meant to help the mentally insane. Maybe if someone could help me model something a bit more sensible to take that spot and still provide a source of water or something. I definitely am up for suggestions on that particular area of the room. Something smaller could help with your lagging up there too.
  7. The 2nd and third one were supposed to be the same one I think my extremely noobish scripting skills might have messed that up though as I attempted to take a shortcut to fix what I couldn't get to work the way I originally envisioned.

Now for a bit of the story background this may not actually need spoiler tags as it's not like it reveals that much that I wasn't already trying to convey but I'm going to use them anyways.
Spoiler below!
The time period the Asylum is in is 1914 near the Galicia region just before the Russians push early in WWI before they were forced back by the Germans later on and the Eastern Front finally stagnated like the Western Front already had. Mostly, that's not entirely important, other than kind of establishing time line and why no one seems to be around because they had to evacuate. At the same time something else is also happening at this 'Asylum' involving Operation Inferno. Meanwhile the player is from or thinks he's from the future where he was in a passenger airline crash insinuating this situation he's in may or may not be real. I.E. he may be dead and this is his inferno(or hell) or he's in a coma and this is the world he's experiencing in the coma or an even further possibility is he entered some crazy wormhole which initially caused the plane crash and transported him to 1914. What may or may not be happening obviously left to be revealed as one further explores the Asylum. (There is an issue with the very first note that I realized too late that is a byproduct of originally being set much earlier before the advent of flight but I got an idea on how to kind of rectify that by changing a few words in the note.)
Hopefully that clears a little bit up as far as storyline but if not I'm up for listening to ideas.

I do appreciate the feedback, that's why I put it up was curious to hear what people thought so far at this stage and help find any issues I definitely need to work on.
(12-11-2010, 02:49 AM)waqas12346 Wrote: give a new link on mediafire or something plz

I've added it to the first post for you and anyone else who may need an alt download site I forgot not everyone can use megaupload.
(This post was last modified: 12-11-2010, 08:23 AM by Dark88.)
12-11-2010, 08:20 AM
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Messages In This Thread
Inferno (WIP) (Looking for a modeler) - by Dark88 - 12-10-2010, 09:52 PM
RE: Inferno (WIP) My first mod ever - by Dark88 - 12-11-2010, 08:20 AM
RE: Inferno (WIP) My first mod ever - by Dark88 - 12-11-2010, 10:54 PM
RE: Inferno (WIP) My first mod ever - by Dark88 - 12-15-2010, 12:58 AM



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