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Blog: "Embracing Hardness"
Sel Offline
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#2
RE: Blog: "Embracing Hardness"

Quote:I designed some of the maps to be maze-like and have roaming enemies, thinking it would be an easy way of adding engaging parts to the game.

Oh so you're the reason I quit and uninstalled it after getting fed up 2 hours in :v

Quote:Then it suddenly occurred to me that I should not feel bad about having work that is hard to make. Instead I should feel proud and embrace it.

...

I should actively strive for it and discard anything that is too easy.

If more of the games industry had this viewpoint, and wasn't motivated almost exclusively by greedy publishers forcing studios to make uninspired dross followed by countless equally unoriginal sequels to no end, or running the legacy of older games/movies that are still popular into the ground with terrible remakes it'd be a significantly better place.

Either way I've shared that viewpoint for a while now, and after around 4 years of modding for various games it's pretty safe to say there aren't nearly enough people who share it :S
(This post was last modified: 01-04-2011, 02:49 PM by Sel.)
01-04-2011, 02:48 PM
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Messages In This Thread
Blog: "Embracing Hardness" - by Thomas - 01-04-2011, 11:52 AM
RE: Blog: "Embracing Hardness" - by Sel - 01-04-2011, 02:48 PM
RE: Blog: "Embracing Hardness" - by Lorkas - 01-04-2011, 06:34 PM
RE: Blog: "Embracing Hardness" - by Bek - 01-05-2011, 01:50 AM



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