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Of Keys and Locked doors...
Neatherblade Offline
Junior Member

Posts: 19
Threads: 5
Joined: Jan 2011
Reputation: 0
#3
RE: Of Keys and Locked doors...

void OnStart()
{
AddUseItemCallback("", "R01_Key1", "mansion_1", "KeyOnDoor", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_1", 0.0f, true);
}

Taken from here

http://www.frictionalgames.com/forum/thread-5117.html
01-12-2011, 11:10 AM
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Messages In This Thread
Of Keys and Locked doors... - by Ethril - 01-12-2011, 03:27 AM
RE: Of Keys and Locked doors... - by Ethril - 01-12-2011, 10:46 AM
RE: Of Keys and Locked doors... - by Neatherblade - 01-12-2011, 11:10 AM
RE: Of Keys and Locked doors... - by Ethril - 01-12-2011, 11:48 AM
RE: Of Keys and Locked doors... - by Neatherblade - 01-12-2011, 12:27 PM
RE: Of Keys and Locked doors... - by Ethril - 01-12-2011, 12:44 PM
RE: Of Keys and Locked doors... - by Ethril - 01-14-2011, 07:47 AM
RE: Of Keys and Locked doors... - by Frontcannon - 01-14-2011, 08:04 PM
RE: Of Keys and Locked doors... - by Ethril - 01-15-2011, 07:03 AM
RE: Of Keys and Locked doors... - by Andross - 01-15-2011, 07:07 AM
RE: Of Keys and Locked doors... - by Vradcly - 02-04-2011, 12:30 AM



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