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Possible to set up a dev environment for a custom story instead of map?
Shev Offline
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RE: Possible to set up a dev environment for a custom story instead of map?

(01-16-2011, 11:27 AM)DIGI Byte Wrote: Honestly, the Dev environment isn't that necessary, all you really need is to enable the debug menu (F1)
this will keep the game behaving like it normally would, while still having the debug menu
There was a problem with that, but it should be resolved now thanks to this

(01-16-2011, 03:07 AM)GraphicsKid Wrote: Run it in windowed mode (change this in the options menu). Then to use the mouse outside the game, just pause it or bring up the (f1) debug menu.


Also, to keep the thread count lower I'll just ask this here, is it possible to give the player some tinderboxes or something when he starts the game? I was going to do it on the first time entering the entrance area, but thought it'd be smoother if I just had a global.hps (which doens't work) and use
void OnGameStart()
{
}

Smoother as in the entrance area might change a lot, so it'd probably be easier and have less likely to screw up on me doing it this way (as in forgetting to delete the line from the last entrance areas)

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(This post was last modified: 01-16-2011, 03:58 PM by Shev.)
01-16-2011, 03:57 PM
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RE: Possible to set up a dev environment for a custom story instead of map? - by Shev - 01-16-2011, 03:57 PM



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