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Son (W.I.P)
Ichimaruu Offline
Junior Member

Posts: 23
Threads: 2
Joined: Jan 2011
Reputation: 0
#8
RE: Paramnesia (W.I.P)

Okay, I've managed to get notes as well as Item names sorted.. I guess I hit two birds with one stone there.

I've thought of a decent storyline now, sort of a side-story to TDD in which you play Daniels son, I wonder if it's been done before... probably, but I'll stick with this till I know for sure, because it'll be fun.

I still need to fix the door movement.. after using the code you gave me it didn't quite work.

void OnStart()
{
AddEntityCollideCallback("Player" , "ScriptArea_6" , "DoorFunc1" , true , 1);
}
void DoorFunc1(string &in asProp)
{
    AddPropForce("DoorSwing1", -200.0f, 0.0f, 0.0f, "Local");
}
(This post was last modified: 01-16-2011, 08:39 PM by Ichimaruu.)
01-16-2011, 08:37 PM
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Messages In This Thread
Son (W.I.P) - by Ichimaruu - 01-16-2011, 12:34 PM
RE: Limbo (W.I.P) - by Tottel - 01-16-2011, 12:49 PM
RE: Limbo (W.I.P) - by Ichimaruu - 01-16-2011, 12:50 PM
RE: Paramnesia (W.I.P) - by Tottel - 01-16-2011, 12:55 PM
RE: Paramnesia (W.I.P) - by Ichimaruu - 01-16-2011, 01:46 PM
RE: Paramnesia (W.I.P) - by Ichimaruu - 01-16-2011, 05:46 PM
RE: Paramnesia (W.I.P) - by Tottel - 01-16-2011, 05:57 PM
RE: Paramnesia (W.I.P) - by Ichimaruu - 01-16-2011, 08:37 PM
RE: Son (W.I.P) - by Pandemoneus - 01-17-2011, 10:08 PM
RE: Son (W.I.P) - by Ichimaruu - 01-17-2011, 10:14 PM
RE: Son (W.I.P) - by Pandemoneus - 01-17-2011, 10:21 PM
RE: Son (W.I.P) - by Ichimaruu - 01-17-2011, 10:29 PM
RE: Son (W.I.P) - by Ichimaruu - 01-18-2011, 05:54 PM



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