Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee

Post Reply 
Thread Rating:
  • 9 Vote(s) - 3.22 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Terret's Mansion - The Infested Region [Demo Released][Videos]
Author Message
Linus Ågren Offline
Senior Member

Posts: 309
Joined: Jan 2011
Reputation: 5
Post: #16
RE: Terret's Mansion - The Infested Region [Demo Released]

I'm still keeping it removed. I always feel so bad when someone think I copied their work xD.
I could tell by:
Quote:You copied my intro! Undecided
And also you said it once again:
Quote:but oh my god, you copied my intro

So I won't change back no matter what ;P

But at your critisism: (Forgot Commentary on that)
• I will reduce the amount of lights used.
• I don't know what to do at the lurker part, as when you get out of the water, the music reverts to normal and does not stay at the guardian_att music so I added that to a music start script (reason to why it's buggy)
• I will reduce the light further in Great Hall
• I will add more patrol nodes for the lurker.

Thanks Big Grin

Creator of The Dark Treasure.
02-22-2011 05:48 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 

Messages In This Thread
RE: Terret's House [IN PROGRESS] - Sel - 02-10-2011, 03:16 AM
RE: Terret's House [IN PROGRESS] - Akasu - 02-11-2011, 10:34 PM
RE: Terret's House [IN PROGRESS] - Ongka - 02-16-2011, 10:39 AM
RE: Terret's Mansion - The Infested Region [Demo Released] - Linus Ågren - 02-22-2011 05:48 PM

User(s) browsing this thread: 1 Guest(s)