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WTF!?! I NEED HELP NOW OR MY MONEY BACK!!!
Scottcarl Offline
Junior Member

Posts: 5
Threads: 2
Joined: Feb 2011
Reputation: 0
#3
Solved: 8 Years, 2 Months, 2 Weeks ago RE: WTF!?! I NEED HELP NOW OR MY MONEY BACK!!!

Is it the intel thing? if so i have a Intel core i5

This is what the error message is....

!!!GAME CRASHED!!! READ THIS:
Something is wroooooong!
If all fails go to http://Support.frictionalgames.com/ for more info


Exception Reason
Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module
ig4icd32.dll at 0023:03523DC2
--------------------------------------------------------------------------------

Whats the hpl.log thing????
If you can help plssssss do help i really wanna play this!!!!
O heres the hpl thing.....

Version 1.10 - s927633BA-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 2.1.0 - Build 8.15.10.2202
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2202
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
(This post was last modified: 02-13-2011, 01:22 AM by Scottcarl.)
02-13-2011, 01:20 AM
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RE: WTF!?! I NEED HELP NOW OR MY MONEY BACK!!! - by Scottcarl - 02-13-2011, 01:20 AM



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