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Adding a Sound Triggered by an Area
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
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#2
RE: Adding a Sound Triggered by an Area

You could try adding a sound entity near the shelf and make it play the .snt you want it to. Then just change the "sloped_square_shelf_1" to "sound_1", as maybe the origin of sound might be muffled from the shelf.
03-01-2011, 02:39 AM
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Messages In This Thread
RE: Adding a Sound Triggered by an Area - by Russ Money - 03-01-2011, 02:39 AM
RE: Adding a Sound Triggered by an Area - by Nye - 03-02-2011, 09:45 PM



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