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The Death V.1.2
Nye Offline
Senior Member

Posts: 250
Threads: 8
Joined: Jan 2011
Reputation: 2
#2
RE: The Death V.1.2

I don't mean to be mean, but there is practically nothing positive that i can say about this. I could literally list over 100 things that are 'wrong'.

To name but a few:

- Learn to use welders
- Keep the scale ratio of objects equal
- Don't use identical floor patterns as ceilings
- Use at least SOME ambient lighting
- Don't place in-game notes apologising for bugs, maybe fix them first?
- Stick to some sort of theme. You just looked like you went through every object in the level editor and tried to slap it on your map
- Fix the monster in the corridoor, i saw no monster, i stayed where i was and was under no threat.
- No music?
- No lantern? If no lantern, then at least put some ambient lights
- Poor level design, you clearly copy and pasted much of it towards the end
- The excessive capital letters completely ruin the mood, it doesnt feel like a story, it feels like some random test
- I dont want to have to list more! Tongue

Besides all that, it was quite interesting to play though...but I would recommend you take the skills that you have developed in making this map and start with something fresh Smile

03-23-2011, 10:04 PM
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Messages In This Thread
The Death V.1.2 - by zatrix - 03-23-2011, 09:26 PM
RE: The Death V.1.2 - by Nye - 03-23-2011, 10:04 PM
RE: The Death V.1.2 - by zatrix - 03-24-2011, 09:26 AM
RE: The Death V.1.2 - by theDARKW0LF - 03-31-2011, 01:54 AM
RE: The Death V.1.2 - by Dark Knight - 03-23-2011, 10:06 PM
RE: The Death V.1.2 - by Friznutz - 03-25-2011, 06:01 AM
RE: The Death V.1.2 - by zatrix - 03-25-2011, 03:02 PM
RE: The Death V.1.2 - by Dark Knight - 03-25-2011, 04:54 PM
RE: The Death V.1.2 - by zatrix - 03-29-2011, 08:26 AM



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