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Making a grunt appear after keypickup
Simpanra Offline
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Posts: 314
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Joined: Mar 2011
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#3
RE: Making a grunt appear after keypickup

(04-08-2011, 01:45 PM)MrBigzy Wrote: Use SetEntityCallbackFunc(string& asName, string& asCallback) for this one. It'll call the function based on what entity you use. In the case of the key, it'll call it when you pick it up.

I am curious about how this would work actually, where exactly would you use the set entity callback? Would you replace it with the set player interact func?
Thanks =)
04-08-2011, 02:07 PM
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RE: Making a grunt appear after keypickup - by Simpanra - 04-08-2011, 02:07 PM



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