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Making an enemy 'exit' like in the map Daniel's Room. (Solved!)
Mina Darsh Offline
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Joined: Sep 2010
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#3
RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,)

I guess that could be done, though, I don't really want to make him poof, just deactivate, exactly like with the script for Daniel's Room. Also, so far everything points to it that it should work, but somehow it doesn't... Huh
04-15-2011, 07:23 PM
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RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,) - by Mina Darsh - 04-15-2011, 07:23 PM



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