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[DEMO] Horror story
Josh707 Offline
Junior Member

Posts: 27
Threads: 5
Joined: Apr 2011
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#3
RE: [DEMO] Horror story

(04-16-2011, 12:03 PM)DominusVita Wrote: Like you said, very short, but strong scripted events, it's the high point. The ambient sound that keeps playing is very unsettling... nice ending. "End of the demo", right. :p It's the first time I've been scared by dropping a lantern. My advice is try to find a more unique level design out of the template you're using. Coding obviously isn't the problem, try to add in some major scares and more puzzle elements with what you've got, and you'll be set. At least that's my opinion, anyways.

Thanks Smile yeah, i'm decent at the scripting but I have no idea how to set up puzzles like making a coal burner fill up to open a door for example... I have no idea how to do that :\ thanks for the reply though!

Just a quick question... if I add models from the Penumbra conversion pack will you guys be able to see them if you don't have the files but they're in the map? if not do I have to make a models folder or something?
(This post was last modified: 04-16-2011, 04:24 PM by Josh707.)
04-16-2011, 04:01 PM
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Messages In This Thread
[DEMO] Horror story - by Josh707 - 04-16-2011, 04:17 AM
RE: [DEMO] Horror story - by DominusVita - 04-16-2011, 12:03 PM
RE: [DEMO] Horror story - by Josh707 - 04-16-2011, 04:01 PM
RE: [DEMO] Horror story - by laser50 - 04-16-2011, 05:14 PM
RE: [DEMO] Horror story - by Josh707 - 04-16-2011, 07:36 PM
RE: [DEMO] Horror story - by Danny Boy - 04-19-2011, 05:11 PM
RE: [DEMO] Horror story - by SummerR. - 04-19-2011, 05:23 PM
RE: [DEMO] Horror story - by Josh707 - 04-19-2011, 10:23 PM
RE: [DEMO] Horror story - by skypeskype - 04-20-2011, 01:19 PM
RE: [DEMO] Horror story - by Josh707 - 04-21-2011, 07:42 PM



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