Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Global ambient lighting
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#3
RE: Global ambient lighting

They're probably the same thing. Just make a box light and set it around the entire map. Then you can change how bright it is by changing the diffuse color. The blacker it is, the darker it will be. Make R G and B all the same value for white/black and not color.
04-19-2011, 03:37 PM
Find


Messages In This Thread
Global ambient lighting - by Mooserider - 04-19-2011, 12:27 PM
RE: Global ambient lighting - by Dalroc - 04-19-2011, 12:59 PM
RE: Global ambient lighting - by MrBigzy - 04-19-2011, 03:37 PM
RE: Global ambient lighting - by Mooserider - 04-19-2011, 11:35 PM



Users browsing this thread: 1 Guest(s)