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Advanced script widgets
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#5
RE: Script widgets for new modders!

I might want to make a request about how to use local and global variables.

I'm used to using something like having an "int x = 0;" and then something happens causing int x to become 1 (x = 1; ) thus causing events to change because x = 1.

(This post was last modified: 04-24-2011, 02:38 AM by Kyle.)
04-24-2011, 02:37 AM
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Messages In This Thread
Advanced script widgets - by palistov - 04-24-2011, 01:22 AM
RE: Script widgets for new modders! - by Kyle - 04-24-2011, 02:11 AM
RE: Script widgets for new modders! - by palistov - 04-24-2011, 02:25 AM
RE: Script widgets for new modders! - by MrBigzy - 04-24-2011, 02:36 AM
RE: Script widgets for new modders! - by Kyle - 04-24-2011, 02:37 AM
RE: Script widgets for new modders! - by palistov - 04-24-2011, 02:52 AM
RE: Script widgets for new modders! - by Kyle - 04-24-2011, 03:06 AM
RE: Advanced script widgets - by laser50 - 04-24-2011, 09:27 AM
RE: Advanced script widgets - by Kyle - 04-24-2011, 11:11 AM
RE: Advanced script widgets - by Henriksen - 04-25-2011, 09:10 PM
RE: Advanced script widgets - by palistov - 04-26-2011, 03:43 PM
RE: Advanced script widgets - by Exostalker - 04-26-2011, 05:22 PM
RE: Advanced script widgets - by Apjjm - 04-27-2011, 09:21 PM
RE: Advanced script widgets - by palistov - 04-27-2011, 10:01 PM
RE: Advanced script widgets - by Simpanra - 05-01-2011, 10:31 PM



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