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Follow nodes
TFEF Offline
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Posts: 143
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Joined: Feb 2011
Reputation: 1
#3
RE: Follow nodes

There is a script function you use.

AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);

asName - internal name of the enemy
asNodeName - path node
afWaitTime - time in seconds that the enemy waits at the path node before continuing
asAnimation - the animation the enemy uses when reaching the path node (usually left blank)

EDIT: Ninja'd, link above should be pretty helpful if you need more clarification.
(This post was last modified: 04-30-2011, 01:44 PM by TFEF.)
04-30-2011, 01:42 PM
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Messages In This Thread
Follow nodes - by X4anco - 04-30-2011, 01:33 PM
RE: Follow nodes - by Kyle - 04-30-2011, 01:40 PM
RE: Follow nodes - by TFEF - 04-30-2011, 01:42 PM
RE: Follow nodes - by X4anco - 04-30-2011, 01:46 PM
RE: Follow nodes - by Kyle - 04-30-2011, 02:19 PM



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