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[spoiler] This grunt won't gimme a break!
gandalf91 Offline
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Posts: 439
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#22
RE: [spoiler] This grunt won't gimme a break!

(06-04-2011, 06:41 AM)Hunter of Shadows Wrote:
(06-04-2011, 05:11 AM)gandalf91 Wrote: Sounds like a glitch. He should just walk away. Additionally (at least when I've played) part of the trigger script slows your movement down so it isn't actually possible to run at him and get directly in his face.

I'm not sure it's a script, I thought it was you just losing your sanity...no you're right my bad

But yes I did try to run up to the Mr.Face, and I couldn't, and I also tanked the shit out of my sanity.

I think after that I collapsed at least 3 times from loss of sanity lol

Yeah, one thing I'm surprised they never did in game is something I actually made use of while creating a custom story. I bring it up here because this seemed an opportune time to employ this device. Anyway, I have the first grunt in one of my maps set to "disable triggers" but also have a script running to automatically re-enable them after so many seconds.
06-05-2011, 03:32 PM
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RE: [spoiler] This grunt won't gimme a break! - by gandalf91 - 06-05-2011, 03:32 PM



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