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Day of Redemption (Amnesia custom story) *RELEASED
bobbo Offline
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Posts: 268
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#13
RE: Day of Redemption (Amnesia custom story) *RELEASED

I'm sorry but I didn't like this one very much. Confused

Spoiler below!

The description was something like „You found some house somewhere and decide to search it for stuff“ and that is just random. If you don't know what to write in the description you could just leave it blank.

I need to get out of course, but everything else didn't make very much sense to me. I happen to find a plant, I happen to find a note telling me to destroy the plant, I destroy the plant. Why was there a plant, what did the plant do, why would it be neccessary for my task of getting out alive to destroy the plant? I don't know. When I found the note at first I was excited to get to kill a grunt – but unfortunately there was a dead one readily available.

Unfortunately the scares seemed to be there only to have scares, not because they fitted to a story. For example the chasing scene. First you hear the grunt noise coming from ahead, but then the grunt spawns behind you to chase you. This didn't make much sense to me because iirc there was no locked place behind you where this grunt could have hidden before (Anxt has described this pretty good in some other thread, I'll post a link if I can find it again). The only scare I liked was the one when finding the dead body (some custom stories don't use scare effects when seeing a dead body, but I'd expect my supposedly sensitive character do be indeed scared by such a view!).

I liked that I didn't see any bugs in textures or lightning, everything looked very good to me. Only the last map wasn't so good, because the blue edge of the map was way too visible. Just one small glitch: The strange key seemed to be sticking through the bottom of the drawer.

I found some typos in the texts: On the 2nd loading screen it says „drakness“, on the 3rd loading screen it should read „You are all going to die“, later on it should say „Why is it so dark“ and a little bit later it should say „There is a way to destroy it“.

I hope this doesn't discourage you! I have great respect for anyone posting their custom stories here because I myself have no editing skills whatsoever and I imagine that it's not easy at all. Yet, I hope this feedback helps you to come up with a more polished story in the future.

Edit: I found Anxt's post that I meant: http://www.frictionalgames.com/forum/thr...l#pid70367

Anxt Wrote:Gameplay: 5/10. The monsters were unpredictable, yes, but a lot of times they didn't really make much sense either. For example, why is this grunt that has been walking in front of me the whole time now spawning behind me? Why is the brute on the other side of the breakable wall when there is no way for it to get in or out otherwise? Being unpredictable is good, but making no sense is not. Try to find a balance between the two. One doesn't just disappear randomly, there has to be somewhere for it to GO so it can pop back up again. Even if there are supposedly multiple monsters, having it disappear at a dead end makes no sense to the player.
(This post was last modified: 05-20-2011, 06:27 PM by bobbo.)
05-20-2011, 06:21 PM
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RE: Day of Redemption (Amnesia custom story) *RELEASED - by bobbo - 05-20-2011, 06:21 PM



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