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Custom Story suggestions/comments/general constructive criticism
Kyle Offline
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#3
RE: Custom Story suggestions/comments/general constructive criticism

I'm going to have to agree with you mostly on all of them except the number 3 of the section that is important to development.

I think the build up of pressure of getting that feeling of not doing something right is mostly a good thing, but once it does go to an extreme extent, like, for example, the player has to get the item in a small, limited time before they die from some force. That could potentially kill all the fun in playing it. So I guess I can partially agree with you on this one. Once something is repeatedly used especially over a span of different custom stories, it becomes the usual non-scary things. Like the 'pull this lever and the shelf moves' scenario and how it was too obvious. I really hate it when they put an item behind a painting, it is just too cliche now.

06-01-2011, 04:08 AM
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RE: Custom Story suggestions/comments/general constructive criticism - by Kyle - 06-01-2011, 04:08 AM



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