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Block enemy's, how?
X4anco Offline
Member

Posts: 157
Threads: 66
Joined: Apr 2011
Reputation: 0
#7
RE: Block enemy's, how?

I would use
SetEnemyDisableTriggers(string& asName, bool abX);
this stops all enemy activity and it'll just stand there. Use it with
a area collide with your monster.

E.g.
AddEntityCollideCallback("monstername", "ScriptArea", "yourfunc", true, 1);
void yourfunc (string &in asParent, string &in asChild, int alState)
{
    SetEnemyDisableTriggers("monstername", true);
}

...
06-11-2011, 05:57 PM
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Messages In This Thread
Block enemy's, how? - by DarkEagle - 06-11-2011, 02:15 PM
RE: Block enemy's, how? - by WatzUpzPeepz - 06-11-2011, 02:30 PM
RE: Block enemy's, how? - by DarkEagle - 06-11-2011, 02:32 PM
RE: Block enemy's, how? - by WatzUpzPeepz - 06-11-2011, 03:13 PM
RE: Block enemy's, how? - by palistov - 06-11-2011, 03:36 PM
RE: Block enemy's, how? - by DarkEagle - 06-11-2011, 04:51 PM
RE: Block enemy's, how? - by X4anco - 06-11-2011, 05:57 PM
RE: Block enemy's, how? - by WatzUpzPeepz - 06-11-2011, 06:27 PM
RE: Block enemy's, how? - by DarkEagle - 06-15-2011, 08:12 PM



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