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Animations and Particles
Kyle Offline
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Posts: 911
Threads: 36
Joined: Sep 2010
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#2
RE: Animations and Particles

To your first question, do you want the particle system to happen when you want it to with using scripting?

Spoiler below!

void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);Creates a particle system on an entity.

asPSName - internal name
asPSFile - the particle system to use + extension .ps
asEntity - the entity to create the particle system at
abSavePS - determines whether a particle system should “remember” its state


I'm not sure if this is what you're looking for, but if this is, make sure that you don't place the particle effect in the level editor because you can just easily script it in. :/

06-24-2011, 02:45 AM
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Messages In This Thread
Animations and Particles - by Fnoigy - 06-24-2011, 02:03 AM
RE: Animations and Particles - by Kyle - 06-24-2011, 02:45 AM
RE: Animations and Particles - by Fnoigy - 06-24-2011, 02:53 AM
RE: Animations and Particles - by MrBigzy - 06-24-2011, 04:24 AM



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