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Monster and music issue
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#2
RE: Monster dissapears

Another question regarding amb_music. I can't get this script to play off the music, as i'm tired of the leveleditor sounds system, you cant have multimple ambience sounds. So I can't get this to play

AddEntityCollideCallback("Player", "MusicAreaSewer1", "SewerMusic", false, 1);

void SewerMusic(string &in asItem, string &in asEntity)
{
StopMusic(2, 1);
PlayMusic("ambience_sewer_drip.ogg", true, 1, 2, 1, false);
}
***(OnStart Is in my script)

06-27-2011, 03:01 AM
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Messages In This Thread
Monster and music issue - by Rownbear - 06-27-2011, 01:37 AM
RE: Monster dissapears - by Rownbear - 06-27-2011, 03:01 AM
RE: Monster and music issue - by rojkish - 06-27-2011, 06:15 PM
RE: Monster and music issue - by Rownbear - 06-27-2011, 06:46 PM
RE: Monster and music issue - by rojkish - 06-27-2011, 06:49 PM
RE: Monster and music issue - by Kyle - 06-27-2011, 06:49 PM
RE: Monster and music issue - by rojkish - 06-27-2011, 06:51 PM
RE: Monster and music issue - by Rownbear - 06-27-2011, 07:08 PM



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